﻿using System.Collections.Generic;
using System.Windows;

namespace NodeBasedSkillEditor.Model.CommandHistory
{
    public class Cmd_MoveNods : CommandRecord
    {
        public override ECommandType CmdType => ECommandType.MoveNodes;

        public HashSet<uint> NodeIds;
        public Vector Movement;

        public Cmd_MoveNods(HashSet<uint> movedNodeIds, Vector movement)
        {
            NodeIds = movedNodeIds;
            Movement = movement;
        }
    }
}
